Hosso

A goliath druid -- guardian and companion of the ranger Tyq -- who prefers to spend most of his time in the form of a great polar bear

Description:

Hosso Kartakki, level 4 Current XP: 3768/5500

Goliath, Druid

Build: Guardian Druid

Primal Aspect: Primal Guardian


The ability scores, powers and feats of this character are not up to date to his or her current level.

FINAL ABILITY SCORES

Str 17, Con 19, Dex 13, Int 13, Wis 16, Cha 10.

STARTING ABILITY SCORES

Str 15, Con 17, Dex 13, Int 13, Wis 16, Cha 10.

AC: 19 Fort: 16 Reflex: 14 Will: 17
HP: 41 Surges: 11 Surge Value: 10

TRAINED SKILLS
Nature +11, Perception +9, Heal +9, Arcana +7, Athletics +10

UNTRAINED SKILLS
Acrobatics +1, Bluff +1, Diplomacy +1, Dungeoneering +4, Endurance +4, History +2, Insight +4, Intimidate +1, Religion +2, Stealth +1, Streetwise +1, Thievery +1

FEATS

Druid: Ritual Caster

Level 1: Warrior of the Wild

Level 2: Enraged Boar Form

POWERS

Druid at-will 1: Savage Rend

Druid at-will 1: Chill Wind

Druid at-will 1: Pounce

Druid encounter 1: Close to the Kill

Druid daily 1: Savage Frenzy

Druid utility 2: Ferocious Transformation

Druid encounter 3: Tundra Wind

ITEMS
Adventurer’s Kit, Chain (10 ft.), Hempen Rope (50 ft.), Bestial Hide Armor 1, Amulet of Protection +1, Spiked gauntlet, Roaring Bear Totem +1


Claw Gloves Level 4 Hand Slot Item (840 gp)

These gloves incorporate the claws of a panther, granting you additional power in beast form.<
br>Property:When you’re in beast form and an enemy grants combat advantage to you, your melee attacks deal an extra 1d10 against that enemy.


Cloak of the Walking Wounded Level 4 Neck Slot Item (840 gp)

Thin red veins form across the fabric of this handsome cloak when its healing properties are evoked.
Enhancement:
1 Fortitude, Reflex, and Will

Property:If you use your second wind while bloodied, you can expend two healing surges instead of one (gaining hit points from both).


RITUALS

Animal Messenger

Traveler’s Camouflage

Bio:

Region of Origin: Mountainous regions north of Karrnath.

Hosso is part of the organization known as Gatekeepers, an order of druids who have taken it upon themselves to combat the abarrant threat wherever they can find it. He became a member at a very young age, when he was found and nursed back to health by a small group of druids after a near-fatal landslide in the northern mountain ranges.

During his development of his druidic powers, he discovered a kinship with the Primal Spirit, who would often come to him in the form of a great bear. Hosso pays tribute to both Spirit and his icy homeland by himself choosing to take on the form of a great polar bear in battle.

The Primal Spirit told Hosso in one of his visions that his destiny is entwined with a changeling ranger, whom he must protect so that “she will be ready when she is called upon.” With the blessings of his teachers, Hosso set out to find this ranger.

When the druid eventually found his ward, he found Tyq, a quick, deadly archer whose skill with a bow is matched only by her avarice. While Hosso himself has no particular interest in wealth, he has signed on with Tyq in her bounty hunter assignments. The ranger, unsure what to make of this quiet goliath who claims that his Spirit told him to watch over her, was quick to take advantage of having a fearsome companion fighting at her side, and signed on to ever more dangerous and lucrative missions.

Hosso spends most of his time in bear form. He speaks little, content to let most people think he is a normal bear, an animal companion for the ranger, speaking or changing form only when he decides it is necessary to interact in humanoid form. In combat, he is relentless, charging straight in with claws and teeth and spells of ice and thorns, his massive frame both dealing and taking a great amount of punishment, providing an effective wall of protection for Tyq to loose her arrows in relative safety.

Hosso

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